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Fixed in 2021.3.26f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a1
Votes
0
Found in
2020.3.40f1
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
2023.2.0a1
Issue ID
UUM-16017
Regression
No
[Android] SystemInfo.supportsAudio inconsistency when built
Reproduction steps:
- Open the user’s attached project (“ACTk-2021.3.zip”)
- Make sure Project Settings > Audio > Disable Unity Audio is toggled on
- Build and run on PC Standalone
- Build and run on an Android device
- See the Supports Audio readout shows different values on PC and Android
Expected result: The build will report “Supports audio: False”
Actual result: The build will report “Supports audio: True”
Reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Reproduced on: Windows 10 Pro 21H2
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Resolution Note (fix version 2023.2):
Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. We now always return false in this case.