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In Progress

Under Consideration for 2021.3.X

In Progress in 2022.2.X

Fixed in 2023.1.0b8, 2023.2.0a1



Found in







Issue ID




[Android] SystemInfo.supportsAudio inconsistency when built



Reproduction steps:

# Open the user’s attached project (“”)
# Make sure Project Settings > Audio > Disable Unity Audio is toggled on
# Build and run on PC Standalone
# Build and run on an Android device
# See the Supports Audio readout shows different values on PC and Android

Expected result: The build will report “Supports audio: False”
Actual result: The build will report “Supports audio: True”

Reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

Reproduced on: Windows 10 Pro 21H2

  1. Resolution Note (fix version 2023.2.0a1):

    Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. We now always return false in this case.

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