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Fixed in 2019.1.X

Fixed in 2018.3.X

Votes

0

Found in

2018.3.0a4

2018.3.0b12

Issue ID

1106537

Regression

Yes

[Android] 'Platform does not support compute shaders' error when setting blendshapes on Android platform

Animation

-

Steps to reproduce:
1. Open 'build settings' and switch to Android platform
2. Open 'player settings' and set 'GPU Skinning' on / off
3. Set Cow_Final.004 model BlendShape 'Horns' to not zero value
4. See error on log and also cow model gets 'corrupted' if GPU Skinning is on

Expected result: 'Platform does not support compute shaders' error should not be present when setting blendshapes on Android platform

Reproduced in: 2018.3.0f1, 2018.3.0a4
Not reproduced in: 2019.1.0a12, 2019.1.0a1, 2018.3.0a3, 2018.2.19f1, 2017.4.17f1
Regression since: 2018.3.0a4
Does not occur anymore since: 2019.1.0a1

Comments (12)

  1. smaraggi

    Dec 18, 2018 18:35

    Hi, I see it no longer happens in 2019.1

    ¿Can it be fixed before 2019.1 is released? If not, when is 2019.1 going to be released?

    It is important to me, in case GPU skinning enhances performance, as I am making a graphics demanding VR cardboard application.

    Thank you very much, kind regards.

  2. Nieles_GH

    Dec 13, 2018 16:44

    Same issue here. Just a normal skinned mesh renderer with the standard Mobile Unlit shader.

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