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Fixed in 5.4.3
Votes
14
Found in
5.4.0f3
Issue ID
825442
Regression
Yes
[Android]LoadScene is very slow if APK is split in 5.4
To reproduce:
1) Open attached project
2) Make sure it has "Split Application Binary" set in Player settings
3) Build and run on device
4) Tap "New", and then "Next" until you start the game
5) Note down the load times - it takes about 4-5 times more than it did in 5.3 under same conditions
DUT: Google Nexus 5 (Android 6.0.1)
Reproduced in 5.4.0f3, 5.4.1f1
Not reproduced in 5.3.6f1, 5.3.64
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fengweipeng
Oct 21, 2016 06:33
“Fixed in Unity 5.4.3”???!!!
ARE you kidding?
Where can I get Unity 5.4.3?
You guys even deleted the download link of Unity 5.4.2. What are you doing?
davidjfranco
Oct 20, 2016 14:37
same problem... any word?
brayang
Oct 19, 2016 07:06
This is not a bug, this is a most serious mistake
renanse
Oct 18, 2016 16:47
fwiw, I've tried 5.4.2 and it doesn't help my related issue. QA wrote back and suggested 5.4.2p1, so when that is released you might check it out as well.
Stomper2000
Oct 12, 2016 22:26
Well I hope they mean 5.4.1p3 as I've been rebuilding my project in that after 5.5 attempt did the same thing.
renanse
Oct 12, 2016 13:54
My guess is they don't monitor comments on fixed bugs. :/
Stomper2000
Oct 12, 2016 00:39
How do I get Unity 5.4.3 ?
Stomper2000
Oct 11, 2016 23:39
This is still not fixed or resolved in 5.5 Beta. Spent days updating game to 5.5 to the same result. I have to release in a week! Works great instantly in 1 file, OBB 5 to 20 minute load times! What is up with this?
renanse
Oct 11, 2016 17:46
We have a similar issue where Scenes (other than the first) do not load at all if we are using OBB. :/ Started in 5.4, worked fine in 5.3.
Stomper2000
Oct 11, 2016 05:27
Has this been fixed in a Release version of Unity yet? I have a game to release in a week and it's taking about 30 minutes to load a Scene on Android when using Split OBB files. Single file works instantly! Please help!