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Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
80
Found in
Issue ID
956425
Regression
No
Android builds fail with Java 9 JDK and Unable to list target platforms error
With the latest public versions of Unity (2017.1.1f1), Android Studio/SDK tools(26.0.2), and JDK (Java HotSpot(TM) 64-Bit Server VM (build 9+181, mixed mode), Android builds failed early on with:
Error:Invalid command android
CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct.
See the Console for more details. Error building Player: CommandInvokationFailure: Unable to list
target platforms. Please make sure the android sdk path is correct. See the Console for more details.
A similar problem (same error message, but different cause) has been reported about 6 months ago: https://issuetracker.unity3d.com/issues/android-build-fails-when-the-latest-android-sdk-tools-25-dot-3-1-version-is-used
In my case, downgrading to JDK 8 fixed the problem.
Reproduced with:
2017.3.0b4, 2017.2.0f3, 2017.1.2f1, 5.6.3p4, 5.5.5f1
Comments (88)
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noumannoor987
Nov 07, 2017 22:01
If you are using JDK 9 and trying to build for Android in Unity - you're most likely to have your build failed, with message like "Unable to list target platforms" - "Error:Invalid command android".
We are working together with Google on fixing this issue - it requires fixes on Unity side, but also Android SDK tools need to be updated to be compatible with latest Java.
In the meanwhile, we recommend using Java 8 (JDK 8). You can have both Java installations side-by-side, just need to configure Unity Preferences => External Tools => JDK to point to your JDK 8 installation.
We apologize for the inconvenience caused!
Your Unity Mobile team -
namannigam12
Oct 27, 2017 16:58
Linking with one more such occurrence on JDK 9.0.1 - https://stackoverflow.com/questions/46978301/unity-failed-to-build-apk-android
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cbarnes_bnea
Oct 25, 2017 21:40
Seconding this - even having JDK 9 installed on the system causes the build to fail with this error, regardless of what JAVA_HOME or the Unity JDK setting is.
Removing JDK9 entirely from /Library/Java/JavaVirtualMachines corrects the issue.
(Unity 5.6.4p1/macOS 10.13)
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Reekdeb
Oct 12, 2017 23:06
Experiencing same problem. Build fails with JDK 9.
Setting JAVA_HOME to JDK 1.8 fixed the problem.
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Ryoha
Oct 12, 2017 19:00
I have same problem.
JDK 9 100% error on build!
whats going on?
The problem is in JDK or Unity? -
pesahov
Oct 09, 2017 13:48
On the scratch system macos high sierra 10.13 I've installed JDK 9 on by homebrew and Unity 2017.2.0f2 didn't work with it.
After it downloaded JDK 8 from Oracle site but and changed path in Unity settings but the issue didn't solved.
After adding export JAVA_HOME=`/usr/libexec/java_home -v 1.8` to ~/.bash_profile it didn't work too.Only full removing JDK 9 solved the issue by command: brew cask uninstall jdk
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Yury-Habets
May 18, 2018
Unfortunately there are compatibility issues between JDK9 and JDK10 and Android SDK.
The bugs have been reported to Google, we are working on a full-featured fix.
As a workaround, for now please UNINSTALL JDK9/10 and INSTALL only JDK8 (64-bit).
We apologize for the inconvenience caused.
Feel free to check the status at the forums as well: https://forum.unity.com/threads/java-9-jdk-9-support-by-unity-android.499354/