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The error section expands excessively, completely obscuring or displacin...
Steps to reproduce: Create a project Window -> Package Management -> Package Manager Click “” and select “Create package” Ente... Read more
RTHandles remain allocated when unloading a scene that uses a custom ren...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/StartScene.unity“ Scene3. Enter the Play Mode4.... Read more
[CustomEditor] DragPerform event does not fire when Unity Editor is not ...
To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more
Particle Trails 'Color over Lifetime/Trail' use a single colour by default
How to reproduce: 1. Open any (new) project2. Create a Particle System3. Enable the 'Trails' option4. Try to set the Color over Life... Read more
Editor performance drops significantly when resizing tabs on Vulkan API
How to reproduce:1. Create a new project2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Se... Read more
"Editor Attaching" is keeps turned on after disabling it and restarting ...
How to reproduce:1. Create new project file2. Go to Preferences -> External Tools3. Disable "Editor Attaching"4. Restart Unity Ex... Read more
Asset bundles which include VideoClip have different CRC values when bui...
How to reproduce:1. Open the attached project ("case_1152507-CRC_2019_2.zip")2. Build asset bundles (Toolbar -> Bundles -> Bui... Read more
Mixing strip and regular contexts prevents VFX from rendering
Steps to reproduce: Import the attached package Connect standalone Update Context (without blocks in it) to the initialize and outpu... Read more
Physics and Raycast have different behavior when enum is exposed in the ...
How to reproduce:1. Open the user-attached project “enum-bug”2. Open the “Demo_ThrowObject3D_Desktop_Mobile_Static_Flick” scene3. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size