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0
votes
Active

The name of the last string with a [TextArea] attribute is rendered in t...

Serialization

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Aug 05, 2025

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Version/s: 6000.0.55f1, 6000.2.0f1, 6000.3.0a4, 6000.4.0a1

How to reproduce:1. Open the “Empty.zip“ project2. Open the “Scene” Scene3. Select “Notes” in the Hierarchy4. Observe the Inspector ... Read more

0
votes
Duplicate

[Themes] Unity keeps refreshing on mouse pointer up when font is changed...

Themes

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Sep 23, 2019

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Version/s: 2019.3.0a2, 2020.1.0a1, 2020.1.0a5

Unity keeps refreshing on mouse pointer up when font is changed and tree is selected in Project Browser. Refer the attached gif Step... Read more

1
votes
Fixed

InputField gets scrolled upwards when the Text component has a non zero ...

Package: TextMeshPro

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Jul 27, 2021

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Version/s: 2.1.3, 3.0.3

How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode4. Focus the input field5. Start typi... Read more

0
votes
Fixed

ShaderKeywordSet:GetEnabledKeywords crash

Shader System

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Nov 26, 2021

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Version/s: 2021.2, 2021.2.2f1

Steps:1. Open attached small project in comment (1383907_small.zip)2. Make a build3. Open Windows=>Analysis=>ProjectAuditor4. ... Read more

0
votes
Fixed

Reimporting .dds file causes crash

Asset and Scene Management

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Sep 22, 2016

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Version/s: 5.3.4f1

Repro steps:1. Open "SkyBox.zip" project2. Reimport assets Actual: Unity crashes when .dds is reimportedExpected: Unity should not c... Read more

0
votes
Fixed

Editor is stuck compiling scripts while opening a project

Asset - Database

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Mar 21, 2019

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Version/s: 2019.2.0a1, 2019.2.0a8

How to reproduce:1. Open attached project "GorilkaTD"----------------------------------------------------------------------Observe t... Read more

0
votes
Fixed

TerrainLitDepthNormalsPass is using uint4 instead of uint for outRenderi...

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Sep 11, 2025

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Version/s: 6000.2.4f1, 6000.3.0b2, 6000.4.0a1

Reproduction steps:1. Create a new URP project2. From the Project window, search for “TerrainLitDepthNormalsPass.hlsl” and open it (... Read more

2
votes
Fixed

[IL2CPP] Standalone build fails with IL2CPP did not run properly excepti...

IL2CPP

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Feb 19, 2018

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Version/s: 2018.1.0b7

To reproduce: 1. Download and open attached "Problem.zip" project.2. Make sure Standalone scripting backend is set to IL2CPP.3. Buil... Read more

1
votes
Not Reproducible

Meshes with Alpha Cutoff shader value at 0 have a lower GI contribution

Progressive Lightmapper

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Oct 02, 2018

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Version/s: 2017.2, 2017.3, 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.1.0a3, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. In the Hierarchy view enable the Op... Read more

10
votes
Fixed

Crash when trying to render a specific submesh with CommandBuffer.DrawRe...

Hybrid Renderer

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Feb 18, 2021

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Version/s: 2020.2.2f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Open the _main Scene3. Click Play4. Click Play on Sandbox 1 Expected result: The gam... Read more

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