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Bounce Intensity of directional lights gets ignored by the culling masks
Steps to reproduce:1. Open attached project's scene "game".2. Enter play mode and wait for a night.3. Try changing "Directional ligh... Read more
Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more
NetworkTransform can corrupt SyncVars
NetworkTransform component can corrupt the values of SyncVars on other scripts on the object. Only happens if components are "below"... Read more
465f1: UI issues with Battlestar Galactica
-e: when running the game with 4.6.5f1 runtime some UI elememts are missing text -repro:--login at http://eu3.battlestar-galactica.b... Read more
Windows installer does not update the remaining space
Steps to reproduce : - start the installer- navigate to the location window- delete some 1+gb files on the drive and notice the rema... Read more
Sudden font change on Scripting Reference search results page
Go to http://docs.unity3d.com/ScriptReference/30_search.html?q=command+line and scroll down to the middle of the search results. Not... Read more
Crash on trying to access Project Settings -> Time
Steps to reproduce:1. Open attached project "case_693444_ReproProject.zip".2. Try accessing Project Settings -> Time.3. Unity sto... Read more
[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...
To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more
[PolygonCollider2D] lined up segments causing incorrect collision
Steps to reproduce:1. Open attached project's scene "CollisionBugTest".2. Enter play mode.3. Observe squares passing 2D polygon coll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12