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The main thread is idling and is not being utilized by Physics when port...
How to reproduce:1. Open the “PhysxThreading“ project2. Open the “PhysxDemo“ scene3. Go to “Window > Analysis > Profiler”4. On... Read more
"Global event received: domain-reload" written out as warning to editor ...
This gets printed to the warning log on every domain reload: Global event received: domain-reload (Filename: C:/Projects/unity/Edito... Read more
[Packman] Package Manager throws an uninformative error when path to pac...
How to reproduce:1. Extract the attached "1266765 repro.zip" archive directly into your drive2. Open the "1266765 repro" project con... Read more
[GLCore][GLLegacy][OSX] Color picker produces artifacts
Info:Color picker selecting results in artifcats. It is regression fomr b10, used to work in b9. I checked changsets between them, b... Read more
An extra C# event is shown when creating two C# events on two temporary ...
Steps to reproduce:1. Open the attached user project "MulticastDelegate.zip"2. Make sure to change the path of the automatic memory ... Read more
[XR] Compiling for Cardboard, the InputDebugger reports that a DaydreamH...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/212 Is this because of something we are doing, or... Read more
Build fails with "Error: Failed to find entry-points" when building for UWP
How to reproduce:1. Open the attached project "bug.zip"2. Build the project for UWP Expected results: Build is successfulActual resu... Read more
Incorrect mouse cursor in source selection pop up menu.
When selecting a video clip or image from a component the mouse cursor is double arrow (Scroll Icon). I would expected this to be a ... Read more
[ECS] Locking the Inspector of an Entity from Entity Debugger while in P...
How to reproduce:1. Open attached project "InspectorLock.zip" and scene "SampleScene"2. Enter Play Mode3. In Entity Debugger window,... Read more
After saving the project and pressing Alt+f4 unity crashes
Steps to reproduce:1. Open attached project or create a new one.2. Create multiple objects or do other similar changes in the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject