Search Issue Tracker
Fixed
Fixed in 2022.3.31f1, 6000.0.0b14
Votes
0
Found in
2022.3.12f1
2023.1.18f1
2023.2.0b15
2023.3.0a11
6000.0.37f1
Issue ID
UUM-54924
Regression
No
The main thread is idling and is not being utilized by Physics when portioning out jobs
How to reproduce:
1. Open the “PhysxThreading“ project
2. Open the “PhysxDemo“ scene
3. Go to “Window > Analysis > Profiler”
4. On the Module details panel toggle “Live“ display mode on
5. Set the Module details panel to display the Timeline view
6. Enter Play mode
7. Observe the main thread in the Module details panel
Expected result: The main thread is not idling
Actual result: The main thread is idling
Reproducible with: 2022.3.8f1, 2022.3.12f1, 2023.1.18f1, 2023.2.0b15, 2023.3.0a11
Not reproducible with: 2021.3.31f1, 2022.3.7f1
Reproducible on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment