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0
votes
Fixed

[Prefab] Undo skips prefab unparenting

Assets Management

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Feb 24, 2015

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Version/s: 5.0.0f3

To reproduce the bug please follow the steps1. Create new project2. Create new GameObject3. Create new prefab for GameObject4. Creat... Read more

0
votes
Won't Fix

[OSX] Build with '&' in name fails to start

Deployment Management

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Feb 26, 2015

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Version/s: 5.0.0f3

Steps to reproduce: 1. Create a new Unity project on a OSX machine2. Build the project for standalone with an ampersand (&) symb... Read more

0
votes
Postponed

[Cubemap] Not all Cubemap importing options are exposed in the scripting...

Graphics - General

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Feb 20, 2015

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Version/s: 5.0.0f2

There's no way from script to access options such as Mapping and Fixup Edge Seams. It would be useful if those options was exposed s... Read more

0
votes
Fixed
0
votes
Fixed

Using GetCurrentMethod causes exceptions on WebGL

WebGL

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Feb 27, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open the attached project2. Build&Run on WebGL3. Press button4. It invokes GetCurrentMethod an... Read more

0
votes
Not Reproducible

PluginInspector properties are not taken into account when building player

Deployment Management

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Feb 27, 2015

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Version/s: 5.0.0f3

Steps to reproduce:1. Open attached project.2. Open scene 'PluginInspectorIssue'.3. Check .dll properties:Plugins\x86\KurdifyEngine.... Read more

6
votes
Fixed

[Raycast] When terrain is changed but not saved, RaycastHit.point return...

Terrain

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Feb 27, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open 'TerrainRaycastBug' project2. Open 'TerrainRaycastBug' scene3. Switch to scene view4. The red... Read more

0
votes
Fixed
0
votes
By Design

[Deferred Rendering] Objects receive shadows regardless of their rendere...

Shadows/Lights

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Feb 27, 2015

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Version/s: 5.0.0f3

To reproduce the bug please follow the steps1. Create new project2. Open new scene3. Change rendering path to "Deferred" (Edit>Pr... Read more

0
votes
Fixed

SurfaceEffector2D prevents other forces from being applied, such as to m...

Physics2D

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Feb 27, 2015

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Version/s: 5.0.0f1

The problem here is that the impulse-force being applied is swamping any forces that the end-user is applying. Note that you cannot ... Read more

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