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[macOS] "The progressive CPU lightmapper is not supported on Apple silic...
Steps to reproduce:1. Create a new project2. Observe the Console Actual results: "The progressive CPU lightmapper is not supported o... Read more
[OSX] Mac builds crash on startup with Capture Display enabled
Steps to reproduce:1) Open the attached project or create a new one.2) Build the project for OSX.3) Launch the build. The project ha... Read more
Editor IDE integration packages are not installed when creating a projec...
How to reproduce:1. Create and open a project with the “Essentials Pathway” template2. Open Package Manager and observe it for “Visu... Read more
[UIR] Nested masking fallback of GroupTransform VisualElement triggers a...
Repro steps:1. Open the attached project2. Open the provided window under Bug/GroupClipAssert menu Actual result: An assert fails in... Read more
Missing Prefab GameObject is moved to InitTestScene during test run
Reproduction steps:1. Open attached project "UpgradeProjectTestTemplate.zip" and scene "MissingPrefab"2. In Hierarchy window, observ... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more
Rendering a transparent material takes over 200ms when it is close to th...
Reproduction steps:1. Open the attached “TestProject.zip” project2. Click File > Build and Run3. Observe the Player Expected resu... Read more
Foldout arrow indent is misaligned in the Inspector when used in Custom ...
How to reproduce:1. Open the “Bug Repro“ project2. Select the “New Bug Repro“ ScriptableObject in the Project window3. Observe the f... Read more
Source Generation with GeneratePropertyBag fails when using reserved key...
Reproduction steps:1. Open the attached “IN-111268.zip” project2. Observe the Console Expected result: No errorsActual result: Lots ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation