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[iOS] "Signing Team ID" and "Automatically Sign" Player Settings are ign...
Reproduction steps:1. Open a new Unity project on an M1 machine2. Open Build Settings and switch Platform to iOS3. Open Project Sett... Read more
Light 2D Alpha Blend On Overlap setting does not update when upgrading p...
How to reproduce:1. Open the user's attached project in 2020.3 (URP <= 11)2. Select "Point Light 2D" in the Hierarchy3. In the In... Read more
[Oculus] Unlit shaders created with Shader Graph jitter when Oculus Appl...
Reproduction steps:1. Open the attached user's project "unity-application-spacewarp-main.zip"2. Build and run the application on Ocu... Read more
[VFX] Skinned Mesh Renderer sampling first frame after culling in T-Pose
The Sampling of a SMR displays T-Pose if the VFX became visible in the same frame than the Skinned Mesh RendererStep to repro:- Impo... Read more
[Metal] Post Processing toggle in the Scene viewport causes graphics art...
How to reproduce:1. Open project "CelticEGame.zip"2. Go to the Build Settings and choose iOS3. Observe the Scene or Game view Expect... Read more
ExternalGraphicsProfiler.h exposes 392 profiler markers to release playe...
While looking at the profiler stats enumeration issue discovered by user (see https://fogbugz.unity3d.com/f/cases/1376913/) I've fou... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps:1. Open the user's attached project2. Build the project for iOS Expected result: Build is completedActual result:... Read more
[iOS] Camera.Render takes 14 times more CPU time when device is rotated
How to reproduce:1. Open the attached project ("My project (2).zip")2. Build And Run on an iOS device3. Open Profiler (Window -> ... Read more
There is an unintentional input when entering the Play Mode after a save...
Reproduction steps:1. Open the user's attached project2. Enter play mode Expected result: No input is givenActual result: Input is g... Read more
UnityEngine.Event.numeric doesn't return true when pressing a numeric key
How to reproduce:1. Open the user's attached "CrashTests" project2. Enter the Play Mode in the "SampleScene" Scene3. Press any numer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch