Search Issue Tracker
Reference rewriter errors when building UWP against the insider Windows SDK
When building a UWP app using the MRTK (https://github.com/Microsoft/MixedRealityToolkit-Unity), there are reference rewriter issues... Read more
[Scripting] Input Action fails to re-enable after disabled.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/538https://github.com/Unity-Technologies/InputSystem/issues/556 Rep... Read more
[OSX][Settings] When using only the new ISX as Input Handling, mouse pos...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/539 Repro:1. Download package and project at: https://github.com/Un... Read more
Table Rows in Memory Profiler snaphot overlap when there is more than 10...
How to reproduce:1. Create a new project2. Open Memory Profiler Window3. Import the snapshot4. Scroll down to see overlapping rows E... Read more
[Editor] manipulators and gizmos are visible for Reflection Probe when r...
Manipulators and gizmos are visible for Reflection Probe when root scale is zero Steps to Repro:1. Open attached project2. Select re... Read more
[Color Space] Changing color space to Linear renders white artifacts on ...
Changing color space to Linear renders white artifacts on all window titles. Refer attached screenshot. Steps to reproduce:1) Create... Read more
Sprite Editor - The Sprite panel does not disappear completely when a sp...
When using the sprite editor, if you deselect the sprite being edited then the Sprite panel should disappear. However, only the back... Read more
[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...
How to reproduce:1. Open the user's project2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way th... Read more
Additional fields do appear in the Inspector when creating a new Materia...
How to reproduce:1. Create a new project2. Right-mouse-click on Project tab -> Create -> Material3. Press "Enter" Key and obse... Read more
[Tiny] SpriteRenderer loses sprite reference after leaving Play Mode
Steps to repro:1. Open original project "MyTinyTypescript.zip"2. Go to Tiny -> File -> New Project3. Create a new 2D Sprite4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used