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2
votes
Won't Fix

[MacOS] Running windowed Player when mouse cursor is over the window, ma...

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May 25, 2022

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Version/s: 2022.2.0a13

How to reproduce:1. Open the user's attached project "TimerTest.zip"2. In the Build Settings window press "Add Open Scenes"3. Build ... Read more

0
votes
Won't Fix

[MacOS] Unable to press uGUI Button and Player is rendered in a small po...

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May 25, 2022

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Version/s: 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13

How to reproduce:1. Open the user's project "TestMultiDisplay.zip"2. Build and Run3. Press the "Display 2" Button in the Player Expe... Read more

0
votes
Fixed

[HDRP] Grammar mistake in Geometric Specular AA tooltip

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May 31, 2022

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Version/s: 2022.1.13f1, 2022.2.0a13, 2023.1.0a1

The property can be found in a new material, under Surface Options. Current tooltip !image-2022-05-31-13-52-20-193.png! Suggested to... Read more

0
votes
Fixed

Artifacts after baking GI with certain lighting settings and denoising e...

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May 30, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1

Steps to repro:1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the ... Read more

0
votes
Fixed

[Backport] TextureSheetAnimation loops through all frames when Cycles is...

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May 30, 2022

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Version/s: 2021.3.3f1

How to reproduce:1. Create a new project2. Import "BulletShell.unitypackage" package3. Drag "BulletShell" (Assets/Particles/Bullet) ... Read more

0
votes
Won't Fix

[Backport] Line Renderer color is incorrect when using Linear color space

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May 30, 2022

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Version/s: 2021.3.3f1

How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Line Renderer an... Read more

0
votes
Fixed

[GPU PLM] OpenCL shader loading time in the new projects has become sign...

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May 25, 2022

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Version/s: 2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a13

Steps to repro:1. Create the new project;2. Add a Cube and a Plane gameobjects;3. Select added Cube and Plane and mark Cube and Plan... Read more

0
votes
Fixed

[Backport] Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/...

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May 30, 2022

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Version/s: 2020.3.34f1

How to reproduce:1. Open the user attached project2. Open the SampleScene3. Observe the Sphere in the Game view. Notice that the app... Read more

0
votes
Fixed

[Backport] Component.GetComponentInParent doesn't have an overload for g...

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May 30, 2022

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Version/s: 2022.2.0a13

How to reproduce:1. Open the attached '1331778.zip' project2. Observe the Console Expected result: No visible errors presentActual r... Read more

0
votes
Fixed

GPU lightmapper isn't detecting the discrete Intel IRIS Xe MAX GPU with ...

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May 30, 2022

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Version/s: 2020.3.34f1, 2021.3.15f1

Open a project using the GPU lightmapper on a machine with a discrete Intel® IRIS Xᵉ MAX GPU with 4GB dedicated memory. Observed res... Read more

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