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Input System package 'ArgumentException: Invalid user' error is thrown w...
To reproduce:1. Open attached project ("case_1198889-Sample.zip")2. Open Assets > Scenes > "SampleScene"3. Press Play, select ... Read more
UIToolkit has crashed and the stack is StrokeBeveledJoin
1. Run my app in android.2. In 30 minutes, app crash , brack trace in attached log file. 01-24 11:36:11.113 2697 3850 E CRASH : back... Read more
Connection does not appear in the Profiler Target Player selection dropd...
Reproduction steps:1. Open the attached "case_1322888.zip" project2. In the Build settings, enable Development Build and Autoconnect... Read more
Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more
Image becomes glitchy when using ImageConversion.EncodeNativeArrayToJPG ...
Reproduction steps:1. Open the attached “AsyncCaptureTest-master.zip” project2. Open the “Assets/AsyncCapture.unity“ Scene3. Enter t... Read more
HideFlags does not work on instantiated prefabs when using a custom class
To reproduce:1. Open the QA's attached project2. Open the scene "SampleScene" and play it3. Go over all selections in the custom "To... Read more
Unity freezes after launching the project
Steps to reproduce: 1. Open the attached project.2. Click anywhere in the editor. The editor freezes and the program is not respondi... Read more
5.4, IsFinite(outDistanceForSort) error messages, something to do with w...
- Open attached project- Open scene "level2"- Enter play mode Actual: See error messages in consoleIsFinite(outDistanceForSort)Unity... Read more
[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...
To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more
"Component (...) had become dangling during an undo operation." warning ...
Steps to reproduce: Create a new URP project. Project View > Create > Rendering > URP Asset (with Universal Renderer). Set ... Read more
All about bugs
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