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Won't Fix

Votes

0

Found in [Package]

1.0.0-pre.4

Issue ID

DANB-479

Regression

No

Changes are not saved and reverted to default in the Sprite Editor when editing an Aseprite Sprite

Package: 2D Aseprite Importer

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How to reproduce:
1. Open the attached project “AsepriteBug”
2. Select the “test” Aseprite Sprite asset
3. In the Inspector, click “Open Sprite Editor”
4. Change the Sprite border
5. Click “Apply” and observe the border

Expected result: The changed border is saved
Actual result: The border is reverted to the default size

Reproducible with: 1.0.0-pre.1, 1.0.0-pre.2, 1.0.0-pre.3, 1.0.0-pre.4 (2021.3.23f1, 2022.2.16f1, 2023.1.0b11, 2023.2.0a7)

Reproducible on: Windows 11 Pro

  1. Resolution Note:

    This is by design. If you have selected Import Mode: Animated Sprite, the importer will use the data from the Aseprite file. If you wish you create your own sprite data, select Import Mode: Sprite Sheet.
    (https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.0/manual/ImporterFeatures.html#general)

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