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0
votes
Fixed

[Backport] NullReference error is thrown when trying to delete an array ...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene"3. Select GameObject "Test" from the Hierar... Read more

0
votes
Fixed

Total Bake Time shows unrealistically low baking time

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Preferences window (Edit>Prefere... Read more

0
votes
Fixed

[Backport] Particle System flickers/disappears when using Custom Simulat...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Select the "Pixel Cloud Shape Wizard Crown" game ... Read more

0
votes
Fixed

[Backport] The BinaryReader read data to a Span <byte> is always zero

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open project "ReadToSpan.zip"2. In the top Menu bar press Test&gt;Test BinaryReader to Span Expected result: No ... Read more

0
votes
Fixed

[Backport] UI Builder breaks cursor's parameters in the .uss file when c...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open user's provided project "UI Tookit theme bug.zip"2. Open "SampleScene" Scene3. Open the theme1.uss file in ... Read more

0
votes
Fixed

Resolution is reset when the Player is restarted

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May 25, 2022

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Version/s: 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11

How to reproduce:1. Open the attached project "uwp-resolution.zip"2. Build And Run the project3. Press the "windowed 800x600" button... Read more

0
votes
Fixed

[Backport] Application freezes if using FMOD when accepting an incoming ...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1, 2022.2.0a13

How to reproduce:1. Open project "olaf-master.zip" from the user-provided link2. Go to the Build Settings (File&gt;Build Settings)3.... Read more

0
votes
Fixed

[Backport] [iOS] Crash when launching Build with "Autoconnect Profiler" ...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open the attached project "Case_1383511.zip"2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Profil... Read more

0
votes
Fixed

[Backport] [Android] Error "unityLibrary:compileDebugKotlin" in the Andr...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open the attached Unity project "ErrorBug.zip"2. Go to File &gt; Build Settings3. In Build Settings enable Sym... Read more

0
votes
Fixed

[Backport] Repeat texture wrap mode set through TextureImporter in Asset...

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May 24, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open project "AssetTextureWrap.zip"2. Open Scene "SampleScene"3. Observe Scene view Expected result: Texture i... Read more

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