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ParticleSystem>Collision: Max Collision Shapes fail for values greater t...
ParticleSystem>Collision: Max Collision Shapes fail for values greater than 1 1. What happenedParticleSystem>Collision: If Max... Read more
ParticleSystem.Emit(params,count) ignores original startSpeed setting
ParticleSystem.Emit(params,count) ignores original startSpeed setting 1. What happenedParticleSystem.Emit(params,count) ignores orig... Read more
ParticleSystem.Emit(params, count) missing floating help
ParticleSystem.Emit(params, count) missing floating help 1. What happenedParticleSystem.Emit(params, count) missing description in f... Read more
ParticleSystem.Emit(params,count) ignores angularVelocity setting
ParticleSystem.Emit(params,count) ignores angularVelocity setting 1. What happenedParticleSystem.Emit(params,count) ignores angularV... Read more
ParticleSystem.Emit(params,count) ignores axisOfRotation setting
ParticleSystem.Emit(params,count) ignores axisOfRotation setting 1. What happenedParticleSystem.Emit(params,count) ignores axisOfRot... Read more
ParticleSystem.Emit(params,count) .position param generates all particle...
ParticleSystem.Emit(params,count) .position param generates all particles as one 1. What happenedParticleSystem.Emit(params,count) .... Read more
Resizing UWP window in D3D projects spits D3D errors
It spams console with this: DXGI ERROR: IDXGISwapChain::SetMatrixTransform: This method can only be called on SwapChains created wit... Read more
[NewImageEffects] Improve corners breaks SSR when using material with me...
To reproduce:1. Open attached project2. Open ssrtestr scene3. Select Main camera and enable Improve Corners on SSR script4. Notice t... Read more
Inspector displays Light Type as integer
To reproduce:1. Add point light to scene3. Notice that Light Type in inspector is displayed as integer Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected