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[Crash] Editor crash when calling StreamedBinaryRead::TransferSTLStyleArray
Steps to reproduce:1. Open User-supplied project ("TransferSTLArrayCrashBug.zip")2. Press Play and keep pressing "next" Reproduced i... Read more
".Meta" files with a "UTF-8" BOM can cause the YAML parser to freeze Unity
Reproduction steps: 1. Download "Furniture.zip"2. Create a New Project3. Import assets from inside "Furniture.zip"4. Notice a Freeze... Read more
Editor crashes with Transform::GetPosition when duplicating Prefabs with...
Steps to reproduce:1. Open User-supplied project ("Leviathan.zip")2. In the Hierarchy window, expand "Chaine" GameObject3. Select al... Read more
Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when Instantiat...
How to reproduce:1. Open the "BatchRenderer_Crash.zip" project2. Open Window -> Asset Management -> Addressable Assets3. In th... Read more
assetBundle.LoadAsset returns null when the .asset bundle file is in the...
How to reproduce:1. Open attached project "BugReport.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Expecte... Read more
Changing the Group field on a Toggle component doesn't mark the scene as...
How to reproduce:1. Open the attached "case_1141606-ToggleGroupNoSave" project2. Open scene "Scene1"3. Select "Toggle" in the Hierar... Read more
Editor is throwing exception errors when double clicking folder in Proje...
How to reproduce:1. Open attached project2. Double click any folder under Assets----------------------------Observe the console Repr... Read more
[Attributes] KeyNotFoundException when using an inherited attribute in I...
Repro steps:1. Import the attached InheritIssue.vfx2. Select Initialize3. Observe the console errors Note:- Not 100% whether this ha... Read more
IPreprocessShaders passes zero length data list when lighting data is baked
Steps to reproduce:1. Load the attached project2. Open the test scene3. Make sure the lighting data is cleared using "Clear Baked Da... Read more
[XR][Android] ScreenCapture.CaptureScreenshot images are upside down (y ...
Stereo screen captures on Android players are upside down (legacy renderer). Jira ticket for this: https://jira.hq.unity3d.com/brows... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used