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[IL2CPP] IL2CPP is 5 times slower than Mono calling ZeroFormatterInitial...
Steps to reproduce: 1. Open user attached project 2. Make Mono and IL2CPP builds, make sure that development build is unchecked 3. C... Read more
Listed Force Field keeps affecting particles when its GameObject is acti...
How to reproduce: 1. Open the attached project ("ParticleSystem_ForceField.zip") 2. Open the repro scene ("Main") 3. Enter Play Mode... Read more
A Performance Issue appears when Brute Force Sorting a large amount of U...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "New Unity Project.zip" Project 2. Click on the main "Canvas" Game... Read more
[Shader Graph] Node input field does not hide when property connects to ...
Node input field does not hide when property connects to that input. Steps to reproduce: 1. Create a new project. 2. Go to Window >... Read more
[SpriteShape] SprieShapeController.OnWillRenderObject() generates large ...
How to reproduce: 1. Open the user's attached project ('SpriteShapeDepthBufferReport.zip') 2. Open Profiler window and go to Memory ... Read more
Crash on non-development build when UnsafeUtility.Malloc() with Allocato...
How to reproduce: 1. Open user's attached project ('Test2019_2_0a13.zip') 2. Build for Windows (PC, Mac & Linux Standalone), make su... Read more
[Linux] CTRL+Z shortcut does not work when using German (Austria) Input ...
How to reproduce: 1. Add German (Austria) Input Source in Region & Language settings 2. Open any project 3. Create a random GameObje... Read more
[Linux] Tooltips stay on screen when Editor window has been minimized
How to reproduce: 1. Open any project 2. Navigate to Console window and hover on 'Editor' tab until it shows a tooltip 3. Quickly mi... Read more
[Linux] Keys in Particle System curve-based modules are immovable after ...
How to reproduce: 1. Open the attached project '1149313repro' 2. In SampleScene, go to Particle System object and enable Size over L... Read more
[Linux] Input.mouseScrollDelta returns reversed values in Linux player
How to reproduce: 1. Open user's attached project ('mousewheel-test.zip') 2. Build the project for Linux 3. Run the built executable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated