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[iOS] Touchscreen events count does not change when using screen if enab...
How to reproduce: 1. Open project "UnityInputSystemBugsRepro.zip" 2. Go to the Build Settings, choose iOS and deploy the app to a de... Read more
The left mouse button remains held when focusing the Player by. clicking...
How to reproduce: 1. Open the attached “InputSystemBug_Source.zip” project 2. Open the “SampleScene” Scene 3. Build And Run 4. Left-... Read more
[Documentation][Android] Proximity sensor values are not updating on som...
Reproduction steps: 1. Open the attached project "InputSystem-TestProject" 2. Build and Run 3. Scroll down and select "Android Pr... Read more
[ChromeOS] Pixelbook can switch to portrait orientations which result in...
How to reproduce: 1. Build and run attached project on Pixelbook 2. Make sure that application is in full screen mode 3. Try swit... Read more
Updating LocalizationString when exiting Play mode causes ResourceManage...
Reproduction steps: 1. Open the user attached project 2. Build Addressable content (Addressables Groups > Build > New Build > Defa... Read more
Loading large scenes takes too much time
How to reproduce: 1. Open the attached "SceneLoad" project 2. Observe the amount of time it takes to load the scene Expected result... Read more
[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Scenes > "TextureCopy" scene 3. Enter Play mode 4. Observe ... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps: 1. Open "RuleTileTest" project 2. Open the "SampleScene" scene 3. Go to File -> Build and Run 4. Press on the "... Read more
Lighting gets cut off when using different Probe Volume Subdivision Leve...
Reproduction steps: 1. Open the attached "1411097.zip" project 2. Open the "APVs_terrain_bug" Scene 3. Enter the Play mode 4. Observ... Read more
Editor freezes or crashes when undoing actions made with "Edit Splines" ...
How to reproduce: 1. Open project "BugSpriteShapeUndoFromPrefab.zip" 2. In the Hierarchy window select "Closed Sprite Shape (2)" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow
- Animator states quickly jump during the Blackboard navigation when the playing state is moved outside the view
- "New" Label overlaps long Asset names in Import Unity Package Window