Search Issue Tracker
[IL2CPP] Xcode Build fails when building an exported project with Script...
Reproduction steps:1. Open the user’s attached project2. Go to File > Build Settings3. In the Build Settings, check these options... Read more
Crash on entering Play Mode when using Cloth component on a mesh with ch...
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/new_char_test"3. Enter Play Mode4. If no crash occurs, exit Pl... Read more
IL2CPP build fails when enum marshaling
Reproduction steps:1. Open the user’s attached project2. Build the project using the IL2CPP backend Expected result: No errors after... Read more
BufferMetal::AllocNewVersionedBuffer exhibits low performance and high m...
How to reproduce (Issue 1):1. Open the attached project (“MetalBuffers_Repro.zip“)2. Build And Run on an iOS device3. Open Xcode Tim... Read more
Visual Effect GameObject ignores the Default Parent when it is created
How to reproduce:1. Create a new Unity Project2. Add the Visual Effects Graph package3. In the Hierarchy right-click a GameObject an... Read more
Keyframes are erroneously removed by Animation Compression when tangents...
How to reproduce:1. Open the attached project “IN_11563”2. Double-click the Animation in the “FAR__CIN_020_L010” prefab3. Navigate t... Read more
[HDRP] Spot Light won't cast shadows at certain world positions
Reproduction steps: Open the user attached project In the upper left corner of the Game view switch between “Display 1” and “Display... Read more
InputAction.GetBindingDisplayString returns WASD when the controller is ...
Reproduction steps: Open the user attached project Open the “RebindingUISampleScene” scene Connect a gamepad Switch the keyboard to ... Read more
Sprite Assets created in older versions of Unity do not work with UITool...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “/Assets/UITK Text Settin... Read more
MouseUp Event is not called when clicking Mouse's left button
Reproduction steps: Open the attached project Open the Scene View Open the Custome Editor Window (Tools > EasyPlace) Test all of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"