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SpriteShape - Unable to use the Depth buffer
How to reproduce: 1. Open the attached project ("SpriteShapeDepthBufferReport.zip") 2. Open the repro scene ("SampleScene") 3. Inspe... Read more
Panels displayed in scene view block user input across the width of the ...
If a panel is being displayed over the scene view (Particle Effects, Tools etc), it seems as if their box is stretched across the en... Read more
[LWRP] Upgrading LWRP 5.2.3 to 5.3.1 causes all materials to lose their ...
Steps to reproduce: 1. Open attached project "hdrp5" 2. Open in 2019.1.0b3 or any Unity version that uses LWRP 5.2.2 version 3. Go t... Read more
Mesh is completely deformed when playing skeletal animations on a GameOb...
How to reproduce: 1. Open the attached project "case_1143420-TimelineAnimationIssueStripped_2" and scene "Test" 2. Select the "Paren... Read more
Cubemap artifacts in Build are visible when "HDRI Sky" and "Visual Envir...
How to reproduce: 1. Open the attached project and a scene "Volume01_Yggdrasil" 2. In the Hierarchy window, select "Lighting" -> "R... Read more
[LWRP] Add to list button gives empty list when trying to add features t...
How to reproduce: 1. Create a new project and install LWRP package 2. In the Project window go to the Assets folder 3. Right click -... Read more
Crash when calling "SkinnedMeshRenderer.BakeMesh()" with NULL as the par...
Reproduction steps: 1. Open the "New Unity Project.7z" project 2. Open "Test" scene 3. Enter Play mode 4. Press "B" Expected Resul... Read more
[macOS] objc_msgSendnsta-crash while importing an Asset
Steps to reproduce: 1. Open a new project 2. Import Demolition Media Hap player (https://assetstore.unity.com/packages/tools/video/d... Read more
Resetting a Preset removes its type and renders it useless
If you right click at the top of the Inspector window of a preset and select Reset, it will remove the preset type from the preset r... Read more
[Metal] Lag occurs when viewports are fully concealed behind panels
How to reproduce: 1. Download Test.zip project from the cloud (link in the comments) 2. Go to Project window-> Materials-> Open "Qui... Read more
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