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[GLCORE][OSX] Creating script's component throws a series of errors OPEN...
How to reproduce:1. Create a new project2. Create new empty game object3. Add Component in inspector4. Type a name (for instance tes... Read more
[AnimatorController] Crash at AnimatorOverrideController::GetBehaviours
Repro steps:1) Open the project and ScavengerLevel1 scene2) Run it( If doesn't crash - stop and repeat, sometimes it might take few ... Read more
[EditorSceneManager] Calling GetActiveScene in Awake() crashes Unity
Steps to reproduce: 1. Open attached project "GetActiveSceneCrash.zip"2. Open scene "repro"3. Run it Workaround: Call GetActiveScene... Read more
OnAudioFilterRead is never called if added programmatically via AddCompo...
How to reproduce:1. Open the attached project2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source, an... Read more
[CanvasScaler] Editor freeze when setting Scale Factor to 0
Repro steps:1) Open the project and scene in it2) Select Canvas object and change Canvas Scaler component's Scale Factor to 03) Noti... Read more
[InputField] ArgumenOutOfRange exception if font size is too big to fit ...
Steps to reproduce: 1. Open attached project "InputFieldArgumentOutOfRange.zip"2. Open scene "repro"3. Run the scene4. Type anything... Read more
Asynchronous network operations hangs twice after opening Unity editor
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Play the scene4. In the console, notice that the test succeeds (C... Read more
Crash in ForwardRenderLoopJob, when entering Play mode
To reproduce:1. Open attached project2. Open 07_Begin Scene3. Enter play modeExpected result: Play mode startsActual result: Crash Read more
[VR] Unity crashes with Oculus utilities in ovrp_GetEyeTextureSize
To reproduce:1.Create new project, import "Oculus utilities for Unity" from here: https://developer.oculus.com/downloads/game-engine... Read more
[IL2CPP] Array.SetValue does not set proper values from enum
1. Open attached project2. Build to iOS with IL2CPP3. Array.GetValues will return wrong values Note: no repro with mono backend Read more
All about bugs
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