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Cannot type more letters while holding a button in an input field
Steps to reproduce : - create a new input field- hold the "a" key and notice that multiple a's are typed- hold the "b" bey and notic... Read more
[IL2CPP] Creating primitive results in crash
1. Build on IOS.2. Crash! Read more
[WheelCollider] Changes made to wheel collider's properties in Update ca...
Steps to reproduce: 1. Open attached project2. Open scene "Bug"3. Select SkateboarderController in hierarchy and notice that it has ... Read more
SetResolution causes black screen, incorrect rendering in DX11 and disap...
1. SetResolution regressions/issues in DX9 & DX11 in 5.22. DX9 has disappearing UI in 5.2 on resolution change (related to anoth... Read more
Mecanim animation with 1 frame playing out for more time than it should
How to reproduce:1. Create a new Unity project2. Add game object to a scene and create few animations for it3. Create one animation ... Read more
After selecting transition and entering play mode, incorrect transition ...
How to reproduce:1. Open the attached project2. Open test scene3. Open Sphere controller in animator window4. Select transition from... Read more
Pressing UNDO caused the editor to crash.
Steps to reproduce:1. Open attached project's scene "Test Array Modifier".2. Select "My Object" and delete third script component.3.... Read more
Unity editor crashes when trying to Destroy a ParticleSystem
Steps to reproduce: 1. Open the attached project2. Open and play 'Scene1'3. Press 'Q' to create a particle system4. Press 'S' to des... Read more
Clamped scroll rect's scrollbar isn't updated when an item is deleted fr...
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run it4. Scroll to the end of the list5. Click remove6. Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected