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Changing InputField type from multiline to single line doesn't clear new...
Steps to reproduce: 1. Open attached project "multiline.zip"2. Open scene "repro"3. Run it4. Into the InputField, enter some text (t... Read more
Nested Canvas Layouts Break on Play Mode / Reloading Unity
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Resize the canvases so they appear as in the screenshot4. Play ... Read more
Crash with "Animator.Update" within "StateMachineBehaviour.OnStateEnter"
Reproduction steps:1. Open attached project.2. Open "scene" scene.3. Play the scene.4. Select "Main Camera" game object in hierarchy... Read more
Text input is not affected by InputField properties if it is set through...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Open script "test.cs"4. Notice that it sets text value to string... Read more
[VR] RenderTexture size keeps its highest value it had when changing Ren...
To reproduce:1.Open attached project.2.Open and play "Scene.VR Bugs" scene.3.Press "Space" key in keyboard, settings panel should ap... Read more
[WebGL] Audio Clip length and sample count are both returned as 0 when u...
Steps to reproduce: 1. Open attached project2. Open and play 'Test' scene3. Open Console tab, see all three (WWW.audioClip, WWW.GetA... Read more
Built project doesn't show correctly encoded Japanese letters in player ...
To reproduce:1.Open attached project, check Input settings, notice input tabs named in Japanese letters .2.Build and run project.3.C... Read more
[iOS][monoAttempting to JIT compile method 'System.Linq.OrderedEnumerabl...
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Build to iOS and run- Note the error in the console: ExecutionEn... Read more
Increased texture memory usage on LoadRawTextureData
If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more
MD saves breakpoints on absolute paths
-e: MD stores the breakpoints for files with an absolute path which breaks these when you copy your project to some other place -rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected