Search Issue Tracker
Input.GetKeyDown(KeyCode.CapsLock) not being detected on Mac
To reproduce:1. Add attached script to any object in scene2. Press CapsLock button3. Notice that Input.GetKeyDown(KeyCode.CapsLock) ... Read more
MD indicates stop after breakpoint when adding/removing lines while debu...
-e: when you edit the a file in MD while debugging the indicator for the breakpoint stop are not pointing to where the breakpoint no... Read more
With Linear Space rendering button color is lighter in playmode than in ...
Reproduction steps:1. Open attached project2. Open and play the "Empty" scene3. Move the mouse over the button4. Compare the color o... Read more
MD can't add UnityException breakpoint
-e: the dropdown list in MD doesn't list UnityException -repro:--open a unity project--open CS file in MD--add breakpoint--select th... Read more
Image Component without "Source Image" displays random sprite
To reproduce issue follow steps:1. Create a new project2. Create a UI Panel3. Create a UI Button in such a way that it's displayed a... Read more
System.Collections.Generic.Stack in Unity Windows build slower than in C...
To reproduce:1. Open project2. Build to windows3. Enter a number (or leave 1000000) into the text box4. Press "Run tests"The results... Read more
Particle System position is delayed when updating in LateUpdate
Reproductions steps:1. Open attached project2. Open and play the "TestScene" scene3. The position of the particles are delayed in re... Read more
Material is darker in the Project Browser after reopening the project
Steps to reproduce : - create a new material and assign it a color (e.g. red)- close Unity and reopen the same project and notice th... Read more
Cannot type more letters while holding a button in an input field
Steps to reproduce : - create a new input field- hold the "a" key and notice that multiple a's are typed- hold the "b" bey and notic... Read more
[IL2CPP] Creating primitive results in crash
1. Build on IOS.2. Crash! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument