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1
votes
Fixed

[LWRP] Emissive materials are not baked

Package: Scriptable Render Pipeline Lightweight

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Apr 11, 2019

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Version/s: 6.6.1

Steps to reproduce: 1. Download and open attached project. 2. Open scene: CaveScene 3. Build lightmaps. 4. Check in the tunnel are ... Read more

0
votes
Fixed

Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...

Visual Effects - Legacy

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Apr 07, 2019

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Version/s: 2018.3.0a10, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open User's attached project 2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2... Read more

0
votes
By Design

AssetBundles created on different machines have small rounding differenc...

Progressive Lightmapper

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Apr 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the user's attached project ("assetbundletest_crc.rar") 2. Build the AssetBundles 3. Repeat steps 1-2 on a... Read more

2
votes
Fixed

Identical DLL files targeting different builds with Define Constraints c...

Scripting

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Apr 03, 2019

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Version/s: 2018.3.0a5, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Download user-submitted folder(protobuf) 2. Create a new Unity project 3. Paste the contents of the downloaded ... Read more

0
votes
Postponed

Light probe discrepancies between CPU PLM and GPU PLM

Progressive Lightmapper

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Apr 12, 2019

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Version/s: 2018.3

Steps to reproduce: 1. Download SponzaLegacy project 2. Make sure that light probe gizmos are enabled 3. Bake the lighting using CP... Read more

5
votes
Not Reproducible

Addressables System keeps static references on assets when using additiv...

Addressable Assets

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Apr 12, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run on Windows 64x 3. Open Profiler choose "Memory section" and take memory ... Read more

0
votes
Won't Fix

Sub-canvas with "Override Sorting" enabled is not rendered after disabli...

uGUI

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Apr 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "toggle-root-canvas.zip" and scene "toggle-root-canvas" 2. In the Hierarchy window, sele... Read more

1
votes
Duplicate

[iOS] [LWRP] EXC_BAD_ACCESS crash at BlitterUtilities.h:53 using Display...

iOS

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Apr 09, 2019

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Version/s: 2019.1.0a13, 2019.1.0f1

To reproduce: 1. Create a new project with LWRP template 2. Switch to iOS platform 3. In player Settings set Color Gamut to DisplayP... Read more

0
votes
Not Reproducible

[Android] High intensity baked lights look wrong on mobile

Progressive Lightmapper

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Apr 12, 2019

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Version/s: 2018.3.11f1

When I bake the light, different results are obtained for the PC version and android, For android, it turns out too different with r... Read more

0
votes
Postponed

Shader prewarming doesn't actually work on most renderers

Graphics - General

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Dec 22, 2016

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Version/s:

Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more

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