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[Depth of Field] Depth of Field makes objects rendered by another camera...
Reproduction steps:1. Open attached project2. Open scene "Test"3. Look in the game view-"New Text" should be occluded by the cube, b... Read more
[Dropdown] Dropdown gets populated with artifacts if more than 8 options...
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it4. Expand dropdown and notice that artifacts are visible Read more
Unity Bug Reporter should prompt to save the scene and project before se...
Unity Bug Reporter should prompt to save the scene and project before sending the project Read more
Updating/reimporting plugins causes unity to create unwanted duplicates
Importing any plugin more than once or just updating a plugin causes lots of duplicate Read more
UI image doesn't work if sprite is set to None
-e: When sprite is set to "None" and there's just color on image, it's shown as a graphics failure with random text on screen. -repr... Read more
Raw Images show up white if no Source Image is specified despite a Mater...
How to reproduce:1. Open the attached project2. Open the UIBugScene scene3. Notice that Raw Image doesn't render the material, it is... Read more
Dynamic Batching fails to batch objects that seemingly meet all batching...
How to reproduce: 1. Open attached project2. Open scene DynamicBatchingTreeTest.unity3. Open the Stats window in the Game View4. Pla... Read more
DontDestroyOnLoad() pushes object to the bottom of hierarchy
Steps to reproduce:1. Download and open attached project "repro_730401.zip"2. Open scene "main"3. There is an option in camera's scr... Read more
[OSX] Unity freezes when Play mode is stopped due to Canvas and Button
How to reproduce:1. Create a new project2. Create Canvas make it World Space3. Add Button to it (Make sure it is seen in Game view)4... Read more
[Image] Setting Image type - Filled breaks renderer, making it to fail i...
Reproduction steps:1. Open attached project2. Open the "Scene" scene3. Select the "Image" object in the hierarchy (It's the circular... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"