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[iOS] Cyclic references are detected when building with Xcode 13.3
Reproduction steps: 1. Create a new Unity Project 2. Build the Project for iOS 3. Build the Xcode Project twice Expected result: No... Read more
Standalone Profiler starts to profile frames in Play Mode when reopening...
How to reproduce: 1. Create a new empty project 2. Open the Profiler Window Standalone (Window -> Analysis -> Profiler (Standalone P... Read more
Identical hashes are used when building Addressables
How to reproduce: 1. Open the user's attached project 2. Go to Tools -> Test 3. Observe the Console Expected result: two different ... Read more
[Windows] Popup Window does not receive mouse events when hovering curso...
How to reproduce: 1. Create a new empty project 2. From the Scene view View Options toolbar, select the Effects button and menu (act... Read more
UnityWorldSpaceLightDir does not work when the Directional Light has a C...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Observe the Directional Light and the Cube... Read more
Game View is not displayed after setting language pack in Editor
Reproduction steps: 1. Open the Unity Hub and Select Installs 2. Install Unity Editor and Add "日本語"(Japanese) in the Language Pack (... Read more
Editor Window starts to glitch when resized between two monitors
How to reproduce: 1. Go into Mission Control settings on your macOS (System Preferences -> Mission Control) 2. Turn off "Displays ha... Read more
"SerializedObject target has been destroyed." is thrown when discarding ...
How to reproduce: 1. Open the attached "case_1413306" project 2. Select any SpriteLibraryAsset under "Assets -> Sprite Library" dire... Read more
GameObjectEventUnit with EmptyEventArgs calls GetHook when OnDrawGizmos/...
How to reproduce: 1. Open the user attached "CustomEventTest.zip" project 2. Open the "SampleScene" Scene 3. Open the Console Window... Read more
Changes done on Gradients with GradientUsage Attribute aren't saved when...
How to reproduce: 1. Open the user's attached "GradientUsageBug" project 2. Open the "SampleScene" Scene 3. Select the "Bug" GameObj... Read more
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