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0
votes
Fixed

[iOS] Cyclic references are detected when building with Xcode 13.3

iOS

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Apr 08, 2022

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Version/s: 2022.1, 2022.1.0b13

Reproduction steps: 1. Create a new Unity Project 2. Build the Project for iOS 3. Build the Xcode Project twice Expected result: No... Read more

0
votes
Won't Fix

Standalone Profiler starts to profile frames in Play Mode when reopening...

Profiling

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Apr 12, 2022

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Version/s: 2020.3, 2021.3, 2022.1, 2022.2, 2022.2.0a10

How to reproduce: 1. Create a new empty project 2. Open the Profiler Window Standalone (Window -> Analysis -> Profiler (Standalone P... Read more

2
votes
Fixed

Identical hashes are used when building Addressables

Package: Build Pipeline - Addressables

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Apr 25, 2022

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Version/s: 1.19.9

How to reproduce: 1. Open the user's attached project 2. Go to Tools -> Test 3. Observe the Console Expected result: two different ... Read more

0
votes
Duplicate

[Windows] Popup Window does not receive mouse events when hovering curso...

Native Window Management

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Apr 11, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2022.1, 2022.2, 2022.2.0a9

How to reproduce: 1. Create a new empty project 2. From the Scene view View Options toolbar, select the Effects button and menu (act... Read more

0
votes
By Design

UnityWorldSpaceLightDir does not work when the Directional Light has a C...

Shader System

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Apr 07, 2022

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Version/s: 2019.4, 2020.3, 2020.3.30f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Observe the Directional Light and the Cube... Read more

1
votes
Fixed

Game View is not displayed after setting language pack in Editor

Scene/Game View

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Apr 15, 2022

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Version/s: 2022.1.0a16, 2022.1.0f1, 2022.2

Reproduction steps: 1. Open the Unity Hub and Select Installs 2. Install Unity Editor and Add "日本語"(Japanese) in the Language Pack (... Read more

0
votes
Fixed

Editor Window starts to glitch when resized between two monitors

Window management

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Mar 23, 2022

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Version/s: 2019.4, 2020.3, 2020.3.31f1, 2021.2

How to reproduce: 1. Go into Mission Control settings on your macOS (System Preferences -> Mission Control) 2. Turn off "Displays ha... Read more

0
votes
Fixed

"SerializedObject target has been destroyed." is thrown when discarding ...

Package: 2D Animation

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Mar 24, 2022

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Version/s: 8.0.0

How to reproduce: 1. Open the attached "case_1413306" project 2. Select any SpriteLibraryAsset under "Assets -> Sprite Library" dire... Read more

0
votes
Active

GameObjectEventUnit with EmptyEventArgs calls GetHook when OnDrawGizmos/...

Package: Bolt

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Apr 22, 2022

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Version/s: 1.7.7

How to reproduce: 1. Open the user attached "CustomEventTest.zip" project 2. Open the "SampleScene" Scene 3. Open the Console Window... Read more

0
votes
Fixed

Changes done on Gradients with GradientUsage Attribute aren't saved when...

UI Toolkit

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Apr 19, 2022

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Version/s: 2022.2.0a9, 2022.2.0a10

How to reproduce: 1. Open the user's attached "GradientUsageBug" project 2. Open the "SampleScene" Scene 3. Select the "Bug" GameObj... Read more

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