Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.37f1
2021.3.6f1
2022.1.9f1
2022.2.0b2
2023.1.0a4
2023.2.0a1
Issue ID
UUM-9667
Regression
No
[Android] GraphicBufferProducers count always increases after screen is turned on and off
Note: This reproduces on Android phones, but customer is using a Quest 2, which is built on Android.
Steps to reproduce:
1. Open the attached user's project "SurfaceViewDemo.rar"
2. Build each apk using Oculus XR Plugin and OpenXR Plugin
3. Run them on Oculus Quest 2
4. Open CMD window and use command "adb shell dumpsys SurfaceFlinger | findstr GraphicBufferProducers" to see GraphicBufferProducers count after turning the screen on/off
5. Observe the GraphicBufferProducers count increase when turning the screen off/on
Expected results: GraphicBufferProducers count does not increase after screen is turned on and off
Actual results: GraphicBufferProducers count always increases after screen is turned on and off
Reproducible on: OculusXR 3.0.0-pre.2 - 3.0.2 (2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b2, 2023.1.0a4)
Reproducible with:
N/A, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
-Customer reported that this does not reproduce with OpenXR plugin, however the GraphicBufferProducers count increased in my case every time the screen was turned off and on
-Reproducible with OpenXR and OculusXR plugins, however OpenXR reproduces this only on 2021.3.x stream
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.2.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.