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[Image] Crash if UI Image is visible when graphics API is switched
Steps to reproduce: 1. Open attached project "728743.zip"2. Open scene "repro"3. Double click on "Canvas>Button" so that it would... Read more
Crash after changing Layers array size value using Debug mode
Steps to reproduce: 1. Create new project2. Open "Tags and Layers" window3. Set its mode to Debug4. Expand "Layers"5. Change value o... Read more
[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...
Reproduction steps:1. Open attache project "ParticleCrash"2. Open scene "Main"3. Enter play mode- EthanBody (from standard assets) m... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project2. Build to iOS and set Graphics API to gles(works both)3. In game, spinning cube will be grey(it should dis... Read more
UI artifacts appear and flickers when constantly rendering new objects
Repro steps: 1) Open the project user later attached(uiflicker.zip)2) Play and compare Scene and Game views - they are different as ... Read more
[Animation] Animations sometimes begin with the last frame
To reproduce:1. Open attached project. It is the Unity UI sample project.2. Run the Menu3D scene3. Press the 'Settings' button. Noti... Read more
Error in console when using Find References In The Scene
Using find reference on prefab of empty game object which has a child with mesh renderer and clicking on it in the scene view result... Read more
[Crash] Memory corruption or double delete in LightmapSnapshot
To reproduce:1. Open attached project2. Open scene Test_scene3. Create new scene4. Crash in D3D12Window::EndRendering (full stacktra... Read more
Modifying Sprites between scene plays causes the memory used to increase...
How to reproduce: 1. Open attached project2. Open scene Scene 1/scene1.unity3. Open the Profiler window, switch to Memory tab4. Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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