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Inconsistent disabled state of Apply menu items related to prefab instance
Steps:1. Open attached project2. Open TestScene scene3. Select "Button" variant prefab instance4. Take a look into Overrides window=... Read more
[URP] Light artifact is present from a certain angle when Light Near Pla...
Reproduction steps:1. Open the user's project2. Play the "Empty" scene Expected result: There are no artifactsActual result: There i... Read more
Scene.isSubScene flag does not persist for currently opened Scenes when ...
How to reproduce:1. Open the attached “SubSceneTest.zip” project2. Open the "MainScene.unity" Scene3. Select "GameObject" GameObject... Read more
Allocated Memory Block with No Root Area cannot be tracked when loading ...
How to reproduce:1. Open the attached project (64MB-Test.zip)2. Go to Window -> Analysis -> Memory Profiler3. Select Capture -... Read more
Assets can't be found using the Name filter in Unity Search
Reproduction steps:1. Create a new Unity project2. Go to the 'Edit -> Search All'3. In the search field enter 'name:' or 'name=' ... Read more
Shader warning is thrown when Visual Effect Graph initializes particles
How to reproduce:1. Open the user's attached project2. In the Project window, navigate to FILEPATH*3. Double-click the Airborne Gras... Read more
Advanced Object Picker does not persist settings in context menu
Steps:1. Switch "Preferences -> Search -> Search Engines -> Object Picker" to Advanced2. Add Cube to Hierarchy3. Open Objec... Read more
Creating AudioClip with non-standard frequency 48000hz is fixed to 44100...
How to reproduce:1. Open the user's attached project2. Build and run the project for WebGL (File -> Build and Run)3. Observe the ... Read more
An image in png format has a black artifact in the Editor
Reproduction steps:1. Open the user's attached project2. Go to the 'Assets/Icons/Game'3. Open the 'Runway.png' in any external image... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component