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[IL2CPP] MissingMethodException is thrown if TZ4NET is used
1. Open attached project2. Build to iOS with IL2CPP3. MissingMethodException will be thrown Note: no repro with mono Read more
[WheelCollider] IgnoreCollision doesn't work on WheelCollider
Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Run it and notice error in console, that both of the collide... Read more
[OverlapArea] Collider isn't detected in some positions
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Select "GameObject" in hierarchy and notice that its Y position ... Read more
[WebGL]Faulty audio pitching
-e: see title, works well in editor and standalone -repro--build and run attached project in webgl--walk around in the 1st level--NO... Read more
NetworkLobbyManager minPlayers not working with multiple players on a cl...
NetworkLobbyManager minPlayers not working with multiple players on a client. It appears to count connects, not players, so if a con... Read more
RectMask2D is not properly clipping/unclipping objects when an objects t...
To reproduce:1. Open "Example.unity" scene within the Editor.2. Press "Play".3. Set the Scene window's Shading Mode to "Wireframe" s... Read more
Tiny position changes when animating rotation
How to reproduce:1. Open the attached project and open "scene".02. Make sure the tool handle settings are set to "Pivot" and "Local"... Read more
Deleting Canvas with slider from prefab and applying changed, crashes Unity
How to reproduce:1. Create a new project2. Create empty game object, canvas with slider and make child of it3. Drag that game object... Read more
All about bugs
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Latest issues
- [Web] VideoPlayer.frameReady event fires only once in a video when the Player Graphics API is set to WebGPU
- Hierarchy V2 Reset Columns leaves empty space and does not resize to fit when removing the columns
- Unexpected changes are made to the main asset when cloning and adding root objects with AddObjectToAsset in AssetPostprocessor
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected