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Instanced URP Shaders using Spherical harmonics variables causes long in...
How to reproduce: 1. Open the attached project "DrawMeshLongFirstCallURP.zip" 2. Open the "BrokenShaderScene" Scene 3. Open the Buil... Read more
DOTS Entities throws a compilation error when field variable is used in ...
How to reproduce: 1. Open the user's attached project "Dots compiler bug.zip" 2. Observe the Console window Expected result: No err... Read more
DOTS Entities throws a compilation error "System.InvalidOperationExcepti...
How to reproduce: 1. Open the user's attached project "GetSingletonEntity in getter.zip" 2. Observe the Console window Expected res... Read more
[M1] Editor crashes when entering play mode for the second time
Reproduction steps: 1. Open the user's project 2. Enter play mode, then exit play mode 3. Enter play mode again Expected result: Ed... Read more
The Move Gizmo produces visual artifacts when moving the Camera in the S...
How to reproduce: 1. Open the attached project "Gizmos.zip" 2. Open the "SampleScene" Scene 3. Select the "EmptyObject" GameObject i... Read more
[HDRP APV] Probe values change when subdivision levels are adjusted
We discussed with Adrien and not sure if this is an intended behaviour so making a report to track and clarify. When subdivision lev... Read more
Custom Inspector PropertyField Foldouts do not stay collapsed when redra...
How to reproduce: 1. Open the attached project (CustomInspectorTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy, selec... Read more
PrefabUtility.IsPrefabAssetMissing does not recognize GameObjects with m...
Reproduction steps: 1. Open attached project "IsPrefabAssetMissing.zip" 2. In Test Runner window, PlayMode tab, run the "_02_Missing... Read more
[Addressables] Error is thrown after Addressables Build is updated when ...
How to reproduce: 1. Open the attached "1388193_Repro.zip" project 2. Open the Scene "SampleScene" 3. Open the Addressable Groups (W... Read more
[Linux] PC doesn't sleep when the Editor is open
Repro Steps: 1. Change Gnome sleep timer to 60+ seconds gsettings set org.gnome.settings-daemon.plugins.power sleep-inactive-ac-time... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support