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'Should not get here' and 'Assertion failed' errors appear when entering...
Reproduction steps: 1. Open the attached user's project 2. Open the 'Level2' Scene 3. Enter Play mode 4. In the Game View press the ... Read more
[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with si...
Reproduction steps: 1. Open the attached project 2. In the Project window select the Sprite Atlas 3. In inspector switch the Max Tex... Read more
AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...
How to reproduce: 1. Open the attached project "Bug Addressables GatherAllAssets.zip" 2. Select Assets/AddressableAssetsData/AssetG... Read more
Method RefreshGlobalProfileVariables is executed when script compilation...
Steps to reproduce: 1. Open the attached "1195179 - Addressables Ping Timeout.zip" project 2. In the Project window navigate to Pack... Read more
Platforms that are not installed aren't greyed out in the Build Settings...
Repro steps: 1. Create a new project 2. Open the Build Settings Window 3. Observe the available platforms Expected: Platforms that ... Read more
[UIToolkit] ReorderableList Header text doesn't display compared to the ...
How to reproduce: 1. Open the user's attached "1409175_My project" project 2. Open the "SimplePlacerScene" Scene 3. Select the "Plac... Read more
IL2CPP Build fails when using .NET Framework API Compatibility
How to reproduce: 1. Open the user attached "IL2CPPTypeConversion.zip" project 2. Build the project (File -> Build Settings -> Build... Read more
Line ending changes in shaders or includes cause full shader recompiles
Changing line endings between LF and CRLF cause full shader recompilation. This issue affects graphics, compute and ray tracing shad... Read more
Spline Knots "Element 0" information is on top of other Elements when it...
How to reproduce: 1. Open project "My project.zip" 2. In the Hierarchy window select "Spline (1)" GameObject 3. In the Inspector win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support