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Windows color picker does not pick correct color
Steps to reproduce : - have a setup using a macbook retina running win 8 on bootcamp- create a new material- try to pick a color and... Read more
CanvasBatchIntermediateRenderer crash while building player (tries to re...
Building VR Sample assets crashes. Looks like when building the player, it tries to bake the reflection probes, and during that, it ... Read more
[Unity Test Tools] Mono.Cecil error is thrown in Unity 5.2
To reproduce:1. Create new project in Unity 5.22. Import "Unity Test Tools" asset from the asset store3. Observe the error in the co... Read more
WebGL - Application.absoluteURL ends with \0 char
when running in WebGL, Application.absoluteURL ends with \0 char Read more
SyncVars and ClientRpc calls don't work when scripts are in DLLs
How to reproduce: 1. Open attached project2. Build to Standalone and open two standalone builds3. In one press the H key- This start... Read more
RectTransform values of nested canvas instantiated from prefab are changed
Steps to reproduce: 1. Create new project2. Create a Canvas3. Add child Image to Canvas4. Add child Canvas to Image5. Create prefab ... Read more
World Space UI elements with 90 degree rotations are not drawn
Steps to reproduce: 1. Open attached project2. Open Scene "Scenes/ExampleScene" in attached project3. In scene view, notice that "Ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled