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False "Unrecognized identifier 'TEXTURE2D_X' " error with custom shader
Reproduction steps:1. Open attached project "Texture2D.zip" and scene "SampleScene"2. In Scene View, observe "Sphere" GameObject (re... Read more
Loading assembly failed for "XInputDotNetPure.dll" when entering play mode
Reproduction steps:1. Open project uploaded by user2. In Main Menu, go to Game > Open > Episode 1 > Floor 13. Enter Play Mo... Read more
[XR SDK][Oculus] Mask is not hiding UI element in build
Reproduction steps:1. Open attached project ("VRBug.zip")2. Open "SampleScene" scene3. Build and Run the project Expected result: Ma... Read more
Can't reorder prefab child GameObjects in Prefab Mode
Repro steps:1. Create a new project2. Create a GameObjects and make it into a prefab3. Enter Prefab Mode4. Create a few child GameOb... Read more
[Profiler] Profiler module editor doesn't save any module if a module wi...
If we add the first module with the counter and then add the second module without the counter and close the profiler module editor ... Read more
[2D Animation] Vertical slider handle is not aligned and placed slightly...
Vertical slider handle is misaligned in the Bone Influence window and placed slightly to the right side from "Skinnig Editor", refer... Read more
[Profiler] Explorer opens in a different project on clicking save curren...
If we save the current profiling information of the open project then it will open the location of the previous project and not the ... Read more
Build is never finished when there is a large amount of assets in the St...
How to reproduce:1. Download and open the user-submitted project2. Run "Tools -> CreateManySmallFiles"3. Build the project Expect... Read more
Entities rendered are not influenced by volume indirect diffuse intensity
How to reproduce:1. Open the attached "HDRPSpawnLightingDOTS"2. Open up the SampleScene3. Observe in the Scene view there are three ... Read more
[ARFoundation][ARCore][Android] Build fails when minimum API level is < ...
Repro steps:1. Create a new project2. Switch build target to Android3. Add ARFoundation and ARCore to the project4. Remove Vulkan fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes