Search Issue Tracker
[AssetBundles] Behaviors referenced in parent bundle are not available a...
To Reproduce: 1. Click '+Bug Test: Build the Bundles' in menu.2. Run 'DemoScene' in Editor.3. Observe that GetComponent fails to fin... Read more
[PluginImporter,iOS] Native plugins in 'Plugins/ios/overwrite' ignore Pl...
To Reproduce: 1. Open the project attached to the comment (722682_repro.zip). Select all plugins in 'overwrite' folder and disable i... Read more
Linq orderby bug
To reproduce:1. Open attached project2. Run test scene3. Check the console. Notice that S2 is returned before S1. .NET returns s1 th... Read more
[Sprites] Spite.Create() takes more time if rect is 33x33 compared to 31x31
Reproduction steps:1. Open attached project2. Open "TestScene" scene3. Open test.cs and uncomment "areaOfSliceInTextureToDraw = new ... Read more
Trails and Lines are doubled between views
Trail and Line Renderers appear in the location of the other view, for example the position of a trail renderer from the game view w... Read more
UNetWeaver error when SyncEvents use the same delegate
Error "UNetWeaver error: ProcessInstructionMethod failed" when using the same delegate for multiple SyncEvent events. Read more
[Standalone][DX9] UI disappears when triggering a resolution change (5.2...
Repro steps:1)Open the attached project and add cube to the existing scene2) Build the project using DX9 rendering.3) Run the execut... Read more
[CopyAsset] Copying asset to already existing path results in broken ass...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Cube" and in its inspector, click custom "Demonstrate bu... Read more
[Gizmos] Gizmos.DrawLine random colors if 3D Icons turned off
Repro steps:1) Open the project and Demo scene2) Notice the lines all across the Scene/Game view3) Go to Gizmos and try checking/unc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled