Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2021.3.5f1
2022.1.7f1
2022.2.0a17
2023.1.0a2
Issue ID
UUM-7623
Regression
Yes
[Linux] Android build fails with “CommandInvokationFailure: Gradle build failed.” error
How to reproduce:
- Open the user-attached project (oblivion.zip)
- Build the project for Android
Expected result: the build is completed successfully
Actual result: the build fails with “CommandInvokationFailure: Gradle build failed.” error
Reproducible with: 2021.3.5f1, 2022.1.7f1, 2022.2.0a17, 2023.1.0a2
Not Reproducible on: 2020.3.36f1
Reproducible on: Ubuntu 20.04
Not reproducible on: Windows 10
Note: Couldn’t find a regression version due to the long time it takes to set up, download Android build support for each version and perform a build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
- Editor freezes indefinitely when copy pasting a lot of characters in the UI Builder’s “Add new selector” field
- Detached Audio Source is not released from browser memory when Audio stops playing in WebGL Player
- "Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when Device Simulator window is unfocused after reopening the project in the Editor
- Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with Graphics.RenderPrimitivesIndexedIndirect
Resolution Note:
not reproducible with the provided project.
There seems to be a same issue reported and resolved by the customer on the forum: https://forum.unity.com/threads/unity-does-not-build-please-help.1306308/
Resolution Note (2023.1.X):
not reproducible with the provided project.
There seems to be a same issue reported and resolved by the customer on the forum: https://forum.unity.com/threads/unity-does-not-build-please-help.1306308/