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[Backport] Instanced URP Shaders using Spherical harmonics variables cau...
How to reproduce:1. Open the attached project "DrawMeshLongFirstCallURP.zip"2. Open the "BrokenShaderScene" Scene3. Open the Build S... Read more
[HDRP] [VT] Massive viewport slowdown after tweaking GPU Cache Size per ...
Steps to reproduce: 1) Create an Empty scene or open attached project 2) Make sure VT is enabled, go to HDRP asset and at the bottom... Read more
Custom pass does not draw renderers when HDRP Pipeline set to "Deferred ...
How to reproduce:1. Open the user's provided project "BackgroundDarkeningOnPS4.zip"2. Observe how the colors are shown in Game view3... Read more
[HDRP] Motion Vectors are not applied to the GameObjects when they're re...
How to reproduce:1. Open the attached "case_1372553" project2. Open the "OutdoorsScene" Scene3. Observe the Game view in the Play Mo... Read more
[HDRP] "No more space in Reflection Probe Atlas" error is spammed on cre...
Steps to reproduce:1. Open a Unity Hub2. Create a new HDRP 3D Sample Project3. Observe the Console Expected: No ErrorsActual: "No mo... Read more
IL2CPP build fails when using an assembly renamed via Sentry's assembly ...
Reproduction steps:1. Download and open the attached project called: "unity_2022_1.zip"2. Build the project Expected result: Build s... Read more
[Linux][CentOS] Components submenu has additional space at the top when ...
How to reproduce:1. Create a new Unity project2. In the Inspector window create a cube GameObject (right click > 3D Object > C... Read more
Clamping is behaving wrong for quality ray tracing global illumination
Clamping is behaving wrong for quality ray tracing global illumination Read more
[Backport] Performance cost of looping animations increases over time
Steps to reproduce:1. Open the attached "InflatingAnimationCostBugReport.zip" project2. Open SampleScene in Assets > Scenes3. In ... Read more
Frame time increase in HDRenderPipelineRenderCamera and DepthPrepass whe...
Reproduction steps:1. Open the “SampleScene” scene in the attached “Project_21_3_upgraded.zip“ project2. Open Build Settings and ena... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window