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[Android][UIToolkit] VP8 WebM video with transparency rendering as trans...
Reproduction steps: 1. Open the attached user's project "UIToolkit.zip" 2. Build for Android 3. Observe the video being translucent ... Read more
[HDRP APV] The APV volume placement resets when using multi selection
Repro: 1) Open Spotlight project (APV branch) https://github.com/iM0ve/Spotlight-HDRP/tree/APV 2) Multi select APV volumes in the s... Read more
OwnedObjects for LocalClients always shows 0
How to reproduce: 1. Open the attached project "piraty.zip" 2. In the Clones Manager window click "Create new clone" and select "Ope... Read more
Serialized items in a list overlap each other when adding new items in I...
Reproduction steps: 1. Open the attached 'Test Ground' project 2. Observe the 'Assets/New Overlap List.asset' in the Inspector 3. Ad... Read more
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps: 1. Open the user's attached “DemoFailure.zip” project 2. In the menu click Assets > Bundles > Build Player Conte... Read more
MouseLeaveEvent is not triggered when destroying target
How to reproduce: 1. Open the attached project "My project.zip" 2. Enter Play Mode 3. Click the "test" button at the top of the Game... Read more
Behavior index was out of bounds exception thrown when compiling a chang...
How to reproduce: 1. Open the attached project "TestProject.zip" 2. In the Clones Manager window which is under "ParrelSync" in the ... Read more
[Android] Untracked Memory increases for the first minute and when the a...
How to reproduce: 1. Create a new Unity project 2. Open the Package Manager (Window->Package Manager) 3. Install Memory Profiler (In... Read more
[IL2CPP] Calling .GetHashCode on instances of empty structs does not ret...
Reproduction steps: 1. Open the attached project "My project.zip" 2. Make sure the Scripting Backend is set to IL2CPP 3. Build and r... Read more
[WebGL] "InvalidOperationException: Emscripten SDK for this platform is ...
Steps to reproduce: 1. Create a new 3D project 2. Switch platform to WebGL 3. Click Build in Build Settings Expected result: Build... Read more
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