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<CallDelay> Call appears when entering in PlayMode and causes performanc...
When profiling the Editor in 2020.1, a <callDelay> section appears highlighted in editor play-mode that causes a laggy experie... Read more
VFX Graph has a delay if properties (transform) are fed to it via the vf...
VFX Graph has a delay if properties (transform) are fed to it via the vfx property binder. If you setup a vfx graph to have it's tra... Read more
Crash caused by the profiler history size stored in the registry
I somehow got into a situation where trying to open any Unity project would crash immediately with:received signal from system: SIGS... Read more
Significant Performance drop depending on the first clicked object tha...
How to reproduce:1. Open the attached (AnimationWindowSlow.zip)project2. Open the "SampleScene" Scene3. Expand "Fast" GameObject unt... Read more
Editor crashes on AttributeScanner::Next when a script is changed in the...
How to reproduce:1. Open the attached project named "Case_1234525"2. Open the "LidarDemo" Scene3. Enter Play mode4. Open the PhotoDe... Read more
[XR][XRSDK][Cardboard] Stopping XR subsystems causes a corrupted image t...
Repro steps:1. Open user attached project2. Build and Run on Android3. Notice what's displayed on the screen4. Press the INIT VR but... Read more
[XR][XRSDK][Oculus Go] Splash screen doesn't get shown when using the ne...
Repro steps:1. Create a new project2. Add XR SDK for Oculus3. Build and Run on Oculus Go Actual: Splash screen doesn't get shown Rep... Read more
Memory Profiler package not compatible with due to #ifdef in EditorUtili...
Reproduction steps:1. Open attached project "MemProfileCompatible"2. Observe Console window Expected result: No error is thrownActua... Read more
Profile Analyzer - Marker Summary - Count Values aren't sorted descending
Profile Analyzer - Marker Summary - Count Values are sorted descending In the Profile Analyzer when you set the Marker Columns to a ... Read more
Editor crashes when using AssetDatabase.RenameAsset with certain asset n...
Reproduction steps:1. Open the attached project ("case_1251093-RenameAsset.zip")2. Open Tools > Utage > New Project3. In the n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject