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[iOS][IL2CPP] 'Failed running UnusedBytecodeStripper2' when Mono strippi...
To Reproduce: 1. In any project set stripping level in Android (or iOS with mono backen) players settings to mscorlib.2. Build with ... Read more
Bug reporter attaches wrong project (newest one, not the "working" proje...
Steps to reproduce: 1. Create new Unity project, name it Test_012. Once open, minimize the editor an create another Unity project, n... Read more
[AssetBundle] Collision when building AssetBundles
Reproduction steps:1. Open attached project2. Build AssetBundles by clicking on Test/Build Asset Bundles3. AssetBundles are not buil... Read more
[Resources folder] Resources.LoadAsync stops processing on Windows
Reproduction steps:1. Open attached project2. Open scene "Main"3. Enter play mode4. Press any button (Input.anyKeyDown), this will c... Read more
[VR] Crash on player after enabling 'Virtual Reality Supported' checkbox
To Reproduce: 1. Create new project2. Turn on 'Virtual Reality Supported'3. Play in Editor Read more
Astar pathfinding graphtypes don't create nodes on older iOS devices whe...
To reproduce: 1) Download and open project2) Make sure that scripting backend is set to il2cpp3) Build and run for iOS4) Tap anywher... Read more
Fungus flowchart crashes Unity 5.2
To reproduce:1. Open attached project2. Start the scene3. Stop the scene4. Start the scene again5. Editor crashes Read more
[WebGL] Undocumented template restrictions
-e: WebGL Templates require LOADER_GLUE to be in 'index.html'; WebGL Template iframes make you rename files I created a WebGL templa... Read more
[WebGL] [Opera] Audio not playing
-e: see title -repro:--create scene that just plays an audio file--build and run in Opera--NOTICE the audio isn't played Read more
Build fails with IL2CPP error on long path name
-e: when building a project from a very long path name an IL2CPP error is thrown and the build aborts. -this is a different error fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled