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'yield return WWW.LoadFromCacheOrDownload' of a local uri of a non-exist...
How to reproduce: 1. Open attached project2. Open scene runScene.unity3. Build to iOS and run- Note that the output is ### Before ##... Read more
Selecting an option in the menu bar crashes Unity
How to reproduce: 1. Open a new project2. Select any option in the menu bar- Unity crashes at: #0 0x007fff901c00dd in objc_msgSend#1... Read more
[Adreno][OpenGLES2] Shader Calibration Scene does not work with OpenGLES...
Shader Calibration Scene does not work with OpenGLES2 on Adreno devices: everything is rendered black. Read more
[Managed Plugins] Interdependent DLLs have to be in the same folder
Reproduction steps:1. Open attached project "SameFolderDllTest"2. There are two dlls in the asset folder Test1 & Test2, which co... Read more
[Input System] Mouse click/key press event is not captured when a projec...
In a particular scenario, input events are not captured. Opening a project with input events from inside unity using Open project me... Read more
[Resource busy:: Mac] Opening new project throws "Resource busy" dialog ...
On Mac, every time a project is opened using the "open project" option a dialog pops up: Resource busy Steps to repro:- Launch unity... Read more
[Menu items] Unity crashes when we click on Assets/Component/GameObject ...
If the first menu click is one of the following then Unity crashes:Assets or Component or GameObject If we click on any other menu i... Read more
Disabling auto repath still finds new path to destination around obstacles
1) Download and open project2) Open scene Test13) Run scene and notice that when the capsule reaches the second plane, 3 cubes appea... Read more
[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint an...
Steps to reproduce: 1. Open attached project "HingeJointBug.zip"2. Open scene "Bug" and run it3. Select object "Cube" and notice tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled