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[Addressables] Sprites that are part of a Sprite Atlas cannot be loaded ...
How to reproduce:1. Open user-submitted project (Bug Report.zip)2. Open the Addressable Groups window and build the addressables3. O... Read more
[HDRP] "Oculus Plugin" is spelled incorrectly in Render Pipeline wizard ...
"Oculus Plugin" is spelled incorrectly in Render Pipeline wizard under HDRP+VR. Refer the attached screenshot Steps to reproduce1) C... Read more
[Input System][Android]Input is not registered with some of the devices
Steps to reproduce:1. Open user's attached project "I, Mirror.zip"2. Build it to Android3. Drag the screen from bottom to top3. Noth... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
Input.GetJoystickNames() contains an empty string when a SpaceMouse is c...
Reproduction steps:1. Have 3dconnexion drivers installed and a SpaceMouse connected2. Open attached project "NotConnected.zip" and s... Read more
Crash on memory allocation when adding Cloth Component to an FBX model
Reproduction steps:1. Import the "CrashyModel.unitypackage" into any project2. Drag the FBX to the scene to convert it to a GameObje... Read more
[Mobile Notifications] Demo project is broken and throws exceptions on p...
Mobile notifications demo sample scene is broken and thrown NullReference and InavlidOperation exceptions on running the scene. Refe... Read more
[Settings Manager] Settings example window name is not user friendly
Settings Manager sample window uses its complete package name instead of display name and is not user friendly. Refer the attached v... Read more
[Editor] Assets path does not get Updated in the breadcrumb bar on delet...
[Editor] Assets path does not get Updated in the breadcrumb bar on deleting an asset from the project window. Assets path does not g... Read more
PostProcessing profile Add override popup does not go away if nothing is...
Steps:1. Create a new project with URP template2. ProjectView select "SampleSceneProfile" asset3. On Inspector click on "Add overrid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components