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0
votes
Fixed

[Tegra] Stencil operations are ignored when rendering to RenderTexture

Android

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Aug 11, 2015

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Version/s: 5.1.2p3

On some Android devices with Tegra 3 SoC, stencil operations are ignored when rendering to a RenderTexture. This issue is reproducib... Read more

0
votes
Fixed

[Animator] Events are not invoked if Animator is disabled and updated ex...

Animation

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Aug 10, 2015

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Version/s: 5.2.0b6

Repro steps:1) Open the project and scene "Bug" in any other version except 5.2.0b62) Run the scene and notice in the console window... Read more

0
votes
Fixed

Crash when reverting an object which has any type of joint component att...

Assets Management

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Aug 03, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Create new project2. Add an empty GameObject to the scene3. Create a prefab out of previously created GameObj... Read more

8
votes
Fixed

[iOS] Some unicode characters not displayed

iOS

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Aug 07, 2015

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Version/s: 5.1.2f1

There’s no full workaround for the issue. I’ve found that after adding the following fonts to the font fallback list in “Filesystem.... Read more

1
votes
Fixed

Cache bloats when ByteUsed > BytesAvailable on 64-bit architectures

Assets Management

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Aug 12, 2015

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Version/s: 5.1.2p3

The disk usage of the Caching class increases infinitely when Caching.maximumAvailableDiskSpace is set to less than the current usag... Read more

0
votes
Fixed

WheelCollider: when collider position doesn't match the position of pare...

Physics

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Aug 12, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open "ScaleBug.zip" project2. Open scene bug3. Select "GameObject" and scale it4. Notice that wheel collider ... Read more

0
votes
Fixed

Crash when MenuItem calls a method with a generic parameter

Mono

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Aug 12, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project "MenuItemcrash.zip"2. Click on menu "Assets/Create/AI/Aim Towards Player AI" and observ... Read more

0
votes
Duplicate

Creating a prefab from object which has rigidbody and MonoBehaviour with...

Scripting

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Aug 11, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open "RigidbodyCrash.zip" project2. Open scene "bug"3. Drag "GameObject" from hierarchy to project tab to cre... Read more

0
votes
Fixed

[iOS] Launch Screen Fill Percentage text doesn't fit

iOS

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Aug 12, 2015

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Version/s: 5.2.0f1

In "Player Setting/Splash Image/Launch Screen" See attached screenshot. Read more

0
votes
Duplicate

Editor crashes when passing null object to UnityEditor.Undo.DestroyObjec...

Assets Management

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Aug 07, 2015

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Version/s: 5.2.0b3

Just call UnityEditor.Undo.DestroyObjectImmediate (null); in the Start() method of a script attached to a GameObject and Unity will ... Read more

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