Search Issue Tracker
[IMGUI] Delay text and Setting arrow icons are clipped in Simulator Prov...
Delay text and Setting arrow icons are clipped in Simulator Provider Settings in Adaptive settings. Steps to repro:1. Create a new p... Read more
[Universal RP] Materials are not updated when upgrating project to later...
How to reproduce:1. Open the attached project2. Observe "ExampleScene-Player" and "ExampleScene-Sprites" scenes3. Close the project ... Read more
[2D] Secondary Textures window flickers when vertical scroll bar buttons...
In Sprite Editor window Secondary Texture window flickers on selecting LINE DOWN and LINE UP buttons from the vertical scroll bar of... Read more
[IMGUI] AdaptivePerformanceGeneralSettings asset does not refresh on res...
-AdaptivePerformanceGeneralSettings asset does not refresh on resetting.-Workaround: On moving the mouse cursor on the project setti... Read more
[2D] Error in console when toggling Sprite Shape Controller component on...
Reproduction steps:1. Open attached project "SpriteShapeController.zip" and scene "SampleScene"2. In Hierarchy window, select "9-Sli... Read more
[Editor][New Scene]Creation of new scene in 2D template shows a 3D scene...
[Editor][New Scene]Creation of new scene in 2D template shows a 3D scene instead Repro Steps:1. Create a new project and create a ne... Read more
[URP] Colors slightly differ with Post-processing on and off
How to reproduce:1. Open the attached "URP_PostProcessing_ColorBug.zip" project2. Open the "SampleScene"3. Open the "Main Camera" Ga... Read more
Windows.Perception.Spatial.SpatialStageFrameOfReference Rewriter error w...
How to reproduce:1. Open the attached "Repro.zip" project2. Build to UWP Expected result: Build succeedsActual result: Build fails w... Read more
[Android] [Gles2] Some static mesh is not rendered on Mali-400 GPU
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure that Gles2 is the only Graphics API in the Player Set... Read more
Objects with URP Shader Graph materials are pink when built on WebGL
How to reproduce:1. Open user's attached "webgl_urp_bug.zip" project2. Open "SampleScene" scene3. Enter Play Mode4. Observe the cube... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes