Search Issue Tracker
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce:1. Open QA attached project2. Play the scene and notice that Reflection probe object assigns Render Texture as Cu... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more
Error Icon Color in Console Window Differs from Other Tabs in Dark Theme
Steps to reproduce: Create a new Unity project Switch the Editor to Dark Theme Open the Console window On the right side of the Cons... Read more
[IMGUI] Checkboxes don't toggle when keyboard shortcut (Space) is pressed
Checkboxes in the inspector don't toggle on pressing the keyboard shortcut (Space). Steps to Reproduce:1. Create a new project2. Sel... Read more
Unity_BaseInstanceID is always zero when rendering multiple meshes and i...
Reproduction steps:1. Open project “BugReport.zip”2. Open scene “test”3. Select “GameObject” in the Hierarchy4. Change the “Batch Si... Read more
Reflection probes set to update "via scripting" update without calling R...
Steps to reproduce: 1. Open attached project2. Open scene "ReflectionProbeRepro"3. Run it4. Notice that reflection probe gets update... Read more
Addressables method LoadSceneAsync loads an empty Scene when loading fro...
How to reproduce:1. Open the attached project (Empty.zip)2. In the Project window select the 'TEST' ScriptableObject3. In the Inspec... Read more
Missing documentation page for Visual Effects Defaults
Steps to reproduce:1. Create new Unity project (URP Template)2. Import VFX Graph Package to the project3. In Project window create V... Read more
Animation Crash on transition (Playable system) mecanim::CreateValueArray
How to Reproduce:1. Open the attached Project (Juan wrote OwnCloud url)2. Go to the "CUSTOMER_NAME" menu tab at the top3. Select "Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes