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ArgumentException produced on repaint when switching to Android Target i...
Steps to reproduce: 1. Create a new project 2. Open Build Settings 3. Switch the Standalone build target to Linux 4. Switch to Andro... Read more
Build fails when building for iOS using IL2CPP and Realm Unity SDK
Reproduction steps: 1. Download and open the attached "IL2CPP_Repro.zip" project 2. Build for iOS 3. Observe the console window Exp... Read more
"Draw mode menu" icon in the "Scene view control bar" has "Texture Filte...
Reproduction steps: 1. Create a new Unity project 2. Observe the "Draw mode menu" icon in the "Scene view control bar" Expected res... Read more
Assigning a lighting data asset causes the lightmaps to be unloaded for ...
With multiple scenes opened in Unity. Assigning a lighting data asset in the lighting window tab, causes the lightmaps for the other... Read more
Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce: 1. Open the attached project "InvokeTestingBug.zip" 2. Open Test Runner (Window > General > Test Runner) 3. Press ... Read more
[FBX Import] MaterialDescription does incorrect color conversion when pr...
Reproduction steps: 1. Open user-submitted project 2. Navigate to Edit -> Project Settings -> Player -> Other Settings 3. Change Col... Read more
[URP]Screen Position Y Node is flipped when built on a device
Reproduction steps: 1. Open the attached project "test_bug.zip" 2. Build and Run on a device 3. Observe the Base and Overlay cameras... Read more
Standalone Profiler freezes when Cinemachine is installed
Reproduction steps: 1. Create a new project 2. Install Cinemachine 3. Open Profiler (Standalone Process) [Window > Analysis > Profil... Read more
LocalizedStringDatabase.GetLocalizedString wraps corrupts arguments
When padding an IList<object> into `public string GetLocalizedString(TableEntryReference tableEntryReference, IList<object> argumen... Read more
Graphics.CopyTexture is inconsistent when copying Texture2D to ARGB4444 ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Expected result: Both plane textures are identical Actual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support